Monday, 21 November 2011

Body specular map

The sss shader's specular is very strong by default and it's the same on every bit of the model. The girl looked wet. To change it I had to create a specular map. For that I've used only black and white, whilst white is super shiny and black is not shiny at all. For this map I don't need an 8k, I think 1k should be enough.

Here is the map:

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