Monday, 21 November 2011

Blocking out the colors

I've created basic shaders for all the pieces of the girl. Mostly I've used blinns. However, for her body, I've used subsusrface scattering. Before I do any textures, I want to block out the settings for each shader. The blinn shaders were quite straight forward, but sss shader required me to do several test renders to figure out what settings do I need. Here are couple of renders I did for that:












And here are the renders of the whole body and face close up:


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