We wanted the pattern on the wet suit to glow. However, the sss shaders don't have a glow option. So the only thing I could do was to make an ambient map. An ambient map gave me a little brighter colour than the original colour map. It's working the same as the specular map, where white is bright and black is not bright. For this I think 1k texture should be enough.
Here is the ambient map:
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