Monday, 21 November 2011

Eyes colour

For the eyes, the only map I needed was the colour map. I've been collecting textures for several months now and I have nice human eye texture. I've just applied it to the UVs and changed the colour. This map doesn't have to be big. I think 512 should be enough. I needed two maps, one for each eye.

Here is the maps:


Hair bump

For the bump map I've used exactly the same map as for specular. The only thing I've changed is the hair band. I've reversed its colour so it's standing a little bit more out.

Here is the bump map:

Hair spec

For the hair specular the only thing I've done was desaturating the colour texture and adjust the levels.
Here is the specular map:

Hair colour

For hair I've used 2k texture. I was quite lazy while texturing the hair. I've dawnloaded an imege of hair from google and cut it,copied it and transformed it to fit the UVs. Then I've changed the colour to greenish blue.

Here is the hair map:

Mistake

Once I've applied the texture on the model, I've realised that I've made a mistake. For my model I've used subds and this has smoothed the edges on the model. I've created the texture based on unsmoothed edges and once I've applied the texture it was distorted. There was no time to fix the model and retexture it, so we've decided to stick with it and get on with other work.

Here are the renders of the girl with the texture applied:


Body ambient map

We wanted the pattern on the wet suit to glow. However, the sss shaders don't have a glow option. So the only thing I could do was to make an ambient map. An ambient map gave me a little brighter colour than the original colour map. It's working the same as the specular map, where white is bright and black is not bright. For this I think 1k texture should be enough.

Here is the ambient map:

Body bump map

As the girl is not super realistic human I didn't have to create a bump map with every little wrinkle ans skin pores. However, I needed to add some detail to the lips. To do this I downloaded an image of some lips from google, desaturated it and mapped it onto the model. For this I need an 8k map.

Here is the map: